- Development environment. Mac OS comes with its own tool - AppleScript Editor which provides quite a basic functionality for scripting. So, to write complex scripts, in my opinion, it is better to use Script Debugger that has debugging facilities and many other handy features. Let's have a quick look at Script Debugger.
- Script Debugger 7.0.7 – AppleScript authoring environment. February 8, 2019. Script Debugger provides everything you need to quickly and easily author AppleScripts that work. No other scripting tool can match Script Debugger's capabilities for creating, editing and debugging AppleScripts. Its sophisticated Dictionary browser provides far.
Script Debugger 6.0.3. Script Debugger is an integrated development environment focused entirely on AppleScript. This focus allows Script Debugger to.
We too appreciate AppleScript's ability to let you automate repetitive and time consuming tasks. But much like entering a maze at night, using AppleScript requires guesswork — and plenty of feeling around in the dark. Script Debugger flips on the light switch so you can see what's in front of you. It gives you more than just a flashlight, it gives you daylight.
What Is Script Debugger?
Script Debugger is an integrated development environment focused entirely on AppleScript. This focus allows Script Debugger to deliver a suite of tools that make AppleScript development amazingly productive. Features like the dictionary explorer allow you to look directly into any application's live scripting interface and step wise debugging with the ability to see the state of all your variables make AppleScript usable in a way you've never experienced before. Of course, this is just a taste of the things Script Debugger does.
Explore, Edit, Debug, Deploy
ExploreSuccess with AppleScript depends on understanding the applications you want to automate. Script Debugger's dictionary window is where you discover the information and commands applications offer. But that's just the launching off point. The Explorer is the place where you can experiment with the application, where you can explore the data that it offers and manipulate the data to see how the application responds.
Script Debugger 7 0 6 – Applescript Authoring Environmental Science
The power of Explorers doesn't drop away when you leave the dictionary. As you move to edit your script they follow you and are available as you create and debug your script to show the information you're operating on.
EditOnce you've discovered how to exploit the capabilities of an application, you're ready to write scripts. Maximize productivity and write scripts easily and quickly with Script Debugger's powerful and flexible code creation features. Insert tell blocks for applications and objects or properties. Script Debugger's ‘clippings' and text substitution features intelligently insert code ranging from AppleScript constructs (such as repeat loops), to basic tell blocks, to application commands (including parameters). Features expressly honed for the peculiarities of the AppleScript language let you easily navigate large scripts, automatically enter 'end' lines and closing delimiters, and more.
DebugAs you create a script, you'll need to test it to make sure it behaves as expected. The first step is to run the script. Should an error stop the script, Script Debugger tracks all the variables and their values up to that point, making it easy to discover what went wrong. Script Debugger presents a complete picture of what's happening as your script runs.
The ever-present Explorers continually appear to show any value in great detail. If the value happens to be a reference to a song in iTunes, for example, it not only gives you its name, it also lets you explore the song's attributes.
Use single-stepping to watch your script as it runs, line by line, viewing the values of all variables at every stage of the script's execution. Use breakpoints to pause your code at key points. You can even create breakpoints that trap conditions in your code. You'll never have to add another AppleScript log
statement just to see where you are and what the value of an important variable is. With Script Debugger, your code works by design, not by guesswork.
After developing a script, you need to package it for your client, working group, or whoever is going to utilize it. Script Debugger leaps in at this point to check for common errors when packaging scripts. Script Debugger 6's always-on code signing and versioning tools make distributing scripts to others amazingly simple. Should your script contain sensitive or private information, you can export it in Run Only form to prevent others from accessing the code. Script Debugger's unique Manifest tells you instantly what applications, scripting additions, libraries and frameworks are needed in order to run your script successfully
New in Script Debugger 6
Script Debugger 6 delivers 25 new features to make you even more productive, and a raft of other tweaks and improvements. Script Debugger 6 lets you tackle even larger projects, and to take advantage of new features such as progress reporting, script libraries and AppleScriptObjC. View the Script Debugger 6 Release Notes.
Code Folding
Tame long scripts and stay focused on your workThis is our #1 most requested feature! You can now collapse and hide blocks of code and focus on code that matters. This feature makes working on long scripts so much simpler. Even on short scripts, you can hide irrelevant parts of your code to reveal what's important.
AppleScriptObjC Code Completion
Let Script Debugger 6 create AppleScriptObjC code for youScript Debugger 7 0 6 – Applescript Authoring Environment Examples
AppleScriptObjC is a powerful technology that makes Apple's developer frameworks available to AppleScript. The problem is that its syntax is both verbose and unforgiving. Script Debugger 6 dramatically improves the AppleScriptObjC coding experience in several ways, starting with code completion tools that generate syntactically correct code.
No more typing current application's NSArray's arrayWithObjects:
and hoping you got it right. In Script Debugger 6, class names, methods and enums are all just a click of the escape key away. All the heavy lifting is done for you, down to automatic contextual escaping of terms that clash with AppleScript terminology. Script Debugger 6 even inserts placeholders where you need to enter your own values, so you can simply tab from one to the next. It's a revelation.
AppleScriptObjC Debugging
Script Debugger 6 displays AppleScriptObjC values as you debugScript Debugger 6 also comes to the rescue when you want to test and debug your AppleScriptObjC code. There's no more dealing with ocid
values containing streams of meaningless numbers. With Script Debugger 6, AppleScriptObjC values are fully revealed. When working with NSArrays, NSSets and NSDictionaries, you can explore into them using all of Script Debugger's tools — the guesswork is gone. And like any other code, you can step through line-by-line, inspecting the results as you go. Script Debugger 6 truly opens up the amazing power of AppleScriptObjC.
Always-On Code Signing
Script Debugger 7 0 6 – Applescript Authoring Environmental
Deploy scripts that can pass Mac OS X GatekeeperIf you distribute scripts, chances are you want them to pass muster with Mac OS X's Gatekeeper, and that means code signing them. Script Debugger 6 makes this task almost invisible with its always-on code signing. Turn it on, and your script is code signed every time it is saved. No more exporting, no more forgetting.
Application, Script Library and Framework Picker
Never type a script library's name againThe power of AppleScript comes from its ability to harness other tools: applications, script libraries and frameworks. Script Debugger 6 introduces popup menus for entering application, library and framework names. You can see at a glance what script libraries are installed where, for example, and you will never need to type — or mis-type — one of their names again. In the case of use statements, it will even enter version numbers where applicable.
Enhanced Clippings
Clippings are now more powerful than everNew features let clippings — snippets of code you can quickly insert into your code — include the ability to display application/library/framework pickers, and link multiple placeholders so their values change in unison. And they are now fully searchable.
Progress Reporting
Follow along as you debugAppleScript's progress properties are a great way of displaying a script's progress in an applet, and now you can display them as you run your scripts in Script Debugger 6.
Script Debugger is Great Value
Script Debugger pays for itself many times over. Whether you're a hobbyist, or scripting is part of your job, your time is valuable. Don't waste it. Script Debugger saves you time on a range of fronts: better and faster editing, comprehensive debugging tools that go way beyond simple logging, and a dictionary Explorer that cuts through the tedium of scripting dictionaries to get straight to the point.
The price of Script Debugger 6 has been reduced by 50% making it affordable to anyone interested in make the most out of AppleScript.
Be AmbitiousScript Debugger's code folding, split panes, tabbed windows, code writers and debugging make large projects manageable. With Script Debugger, the simple is easy and the difficult is possible. Pixave 2 0 0.
Automate MoreTransmit 4 4 12. When you have Script Debugger, you won't shy away from automation opportunities. You'll automate more and reap the benefits. Your projects will let you work more quickly and with greater consistency. Without Script Debugger you may still be doing things manually because creating an automation would not have seemed worthwhile.
AppleScriptObjC RealizedBefore Script Debugger 6, working with AppleScriptObjC required specialist software. This powerful technology often requires you to type verbose code, and is unforgiving about case — something foreign to typical scripters. Script Debugger 6's code completion tools do much of the typing for you and address common problems. Debugging AppleScriptObjC is a bear because AppleScript cannot display values you are working with. Script Debugger 6 fixes this by displaying AppleScriptObjC values as you step through your code — there is no more guessing.
This system will launch any number of scripted processes, each on their own unique schedule of your choosing. The code is written using only 'vanilla' AS and has no dependencies other than System Events, Standard Additions, and a handful of shell commands. The system is robust and has been in continuous operation for years, running on a Mac Mini used as a 'drone'. We reboot the computer about once a week to maintain system stability.
Here's how it works: first, a process folder is set up that contains the following files:
Process_Runner.app The controlling script using an idle loop, saved as a stay-open application
Sample_Process_1.scpt A process script file to execute
Sample_Process_1.plist A property list for the script's 'Run Parameters' and execution history
Note that each process consists of a pair of files: a compiled script file and a property list file. There may be any number of processes present, or none at all. The brains of the system, the script 'Process_Runner.app', will dynamically detect them and deploy any found processes according to each one's unique schedule. Processes may be added or removed any time the main script is stopped.
Processes can be triggered by one or more of the following 'Run Parameters'. These parameters are compared against the current day and time, and the history of prior executions of the process, to determine whether or not to run the process. This is rechecked 30 seconds (or at whatever delay you desire) after any triggered processes complete their runs. Launch times are approximate, depending on the number of processes and how long they each take to complete.
dailyStartTime (Earliest time of day to execute the process script)
9:00 AM = Start at 9:00 AM
12:01 AM = Start at midnight
dailyEndTime (Latest time of day to run)
9:00 AM = End at 9:00 PM
11:59 PM = End at midnight
minsDelayBetweenRuns (Delay between executions)
60 = Run once per hour
0 = No delay between runs; run as often as possible
numRunsPerDay (Limit of daily executions)
4 = Run process 4 times per day
0 = No limit on daily runs; run as many times as possible
weekdaysToRun (Days of week to execute)
SuMoTuWeThFrSa = Run every day of the week
Sa = Run only on Saturdays
MoWeFr = Run only on Mondays, Wednesdays, and Fridays
As an example, to run a script every weekday (not weekends) at noon, you'd use the following 'Run Parameters':
dailyStartTime* 12:00 PM Begin checking Run Parameters at this time
dailyEndTime* 12:30 PM Stop checking Run Parameters at this time
minsDelayBetweenRuns 0 Don't specify a delay between runs
numRunsPerDay 1 Execute only once per day
weekdaysToRun MoTuWeThFr Execute only on these days of the week
Or another example, to run a script every 4 hours every day, but not more than 4 times, you'd use the following 'Run Parameters':
dailyStartTime* 6:00 AM Begin checking Run Parameters at this time
dailyEndTime* 7:00 PM Stop checking Run Parameters at this time
minsDelayBetweenRuns 240 Specify a 240-minute delay between runs
numRunsPerDay 4 Execute four times per day
weekdaysToRun SuMoTuWeThFrSa Execute every day of the week
Click this link to download a zip file containing the following files:
About Process_Runner.txt
Process_Runner.app
Sample_Process_1.plist
Sample_Process_1.scpt
Sample_Process_2.plist
Sample_Process_2.scpt
______
*If another long-running process may encroach on these start or end times, make 'dailyEndTime' later to allow for it.